Ridge Racer 64

Ridge Racer 64 Box Girl Silver Dress Red Car RR64
Released for the Nintendo 64 on February 14, 2000 by Nintendo, and developed by Nintendo Software Technology, Ridge Racer 64 is a 3D racer, featuring a heavy emphasis on drifting

While they were always driving in the shadow of the Playstation's 1997 classic, Gran Turismo, the Nintendo 64's stable of racing games, throughout a huge group of sub-genres, is quite strong. 2000's Ridge Racer 64 showed up a little late to the party, but it's a valuable addition the N64 racing lineup.

Ridge Racer 64 Menu Screen Girl Silver Dress Woman
If you've played this game, you can hear this image

Let's start with the good. For running on a console sometimes known for slowdown, Ridge Racer 64 is blazing fast. The sense of speed in this game is incredible, enough to sometimes overwhelm my aging reflexes. Graphical detail isn't entirely sacrificed to achieve this effect, either, nor is there any frame rate slowdown. While the cars and environments can get a little pixelated, they're still detailed and look good. Surroundings often include moving 3D objects, like waterfalls, a circling helicopter, and a low-flying jet. Little details like brake lights are just right. While the game doesn't quite amaze like its graphically stunning N64 peer, World Driver Championship, which moves just as fast, and seems to sacrifice nothing in terms of graphical quality, Ridge Racer 64 still looks quite good.
 
Ridge Racer 64 Red Nebula Ray Helicopter Palm Tree
Moments like these make me feel like I'm in an action movie

The sound design also enhances the sense of speed. I'll make a strange recommendation here: try to play this game while listening through headphones. The boom of car engines, unique for each model, is magnificent. Car engines coming up behind you, car engines to your left and your right. The most impressive moment comes when you're driving through a tunnel with windows as a jet flies by. All the roaring car engines are buffeted and echoing in the tunnel, the jet engine bellows through over the game's fun and uptempo techno soundtrack, and it sounds like the foundations of the earth are trembling. Awesome.
 
Ridge Racer 64 Blue Nebula Ray Night Drive Aquifer
Tail lights in the night, exchanging glances

The gameplay is also enjoyably immediate. To start, you're given access to three cars of varying stats, along with three different tracks. The three cars' stats include speed, acceleration, handling, and grip, and the player can choose whichever car they're most comfortable with, as well as the car's color scheme. Ridge Racer 64's Grand Prix formula then becomes clear: get first place to clear a course; clear all three courses, and another set of three courses are unlocked...along with three new cars...sort of.

Ridge Racer 64 RT Yellow Xevious Red Stat Screen
I don't know why I take such strange pleasure in selecting a car named "Red" and switching its color scheme to yellow. Such is life.

In what I think might be the game's coolest element, you've got to race against each of the new cars you unlock and beat them in order to use them. The gameplay loop of unlocking new, more difficult tracks, then needing to gain access to the better cars in order to win on these tracks, is a lot of fun. The controls and physics engine at the service of this loop are solid, splitting the difference between arcade and simulation. Your car smashes into walls and other cars without taking damage of any sort, but you also can't just unrealistically turn on a dime, either. Learning how to drift through corners becomes key, as the courses become tighter and more difficult to navigate. Drifting entails taking your foot...er finger off the accelerator for a brief moment, then correctly steering out of the drift so that your car doesn't spin out.
 
Ridge Racer 64 Blue Nebula Ray Drifting Day Time
Marry him/Marry me/I'm the one that loved you, baby, can't you see?

Unfortunately, as I've stated in other reviews, I am not great a racing games. They, along with fighting games, are my genre Achilles heels, even if I greatly enjoy playing them. I could never become great at this game, or at drifting, but I was able to at least UNLOCK all of the expert tracks and cars. Unfortunately, there's a short shelf life for this game for two reasons, whether or not you're good at racing games or not. The first is that you'll soon realize this game only has three tracks. Each set of three tracks that are unlocked are just variations on the previous three tracks. The time of day might change, certain paths, generally ones that are harder to navigate, are opened, but at their heart, they're the same tracks: a seaside one, a mountain one, and a desert one. That's it.
 
Ridge Racer 64 Red Nebula Ray Beach Track Palm Tree Ocean Island
Though I'll gladly take those options over a garbage dump, Bourbon Street sewer, and the Waffle House on College Drive after 10 pm

This leads into the second reason this game is short: if you are good, you're going to blaze through all these tracks and unlock all the vehicles in a couple of days at most. If you're bad or just okay, after you've played for a couple of days, you're going to unlock most of the cars, and reach a point to where you've unlocked enough tracks to realize it's just the same three over and over again, and you don't have much reason to press on with the game outside of pride. Whether you're an amateur or an expert, you won't be playing Ridge Racer 64 for long...
 
Ridge Racer 64 Sunset Finish Line First Person View Perspective
I should mention here, you can choose between a first-person, third-person closeup, and third-person zoomed out view throughout each race, and also select what music track you want to hear during the race at the start of each race. If you can play this game from the first-person perspective, you have the reflexes of a cat on cocaine.

Unless you love the control and drift system (you have the option to slightly alter the drift system to your liking), or really enjoy the multiplayer mode. The multiplayer mode gives plenty of viewing options (you can even go widescreen!) and runs pretty well, even when you add some bots for you and your friend to race against. It's not bad. You can also look at all of your cars and trophies in the game's garage, which would be more exciting if you could tinker with the cars more, or level them up.
 
Ridge Racer 64 Yellow Xevious Red Desert Cactus Track
Nothing like driving through the desert in my YELLOW Xevious Red

I can see why someone who really clicks with this game would want to keep coming back to it, but for everyone else, Ridge Racer 64 is short and sweet. It doesn't have the depth of a World Driver Championship, and it certainly doesn't look as slick, but Ridge Racer 64 is definitely more immediate, and far easier to pick up and play for a newcomer. This racing game amateur enjoyed it and its exciting blast of Y2K energy.
 
Ridge Racer 64 Vertical Split Screen Multiplayer City Track
And hey, if you can't beat the computer-controlled racers, maybe you can always beat a friend. Oh, the reviews is over? I guess this last caption will have to mention the computer driver AI. If you keep the game's collision physics turned on, cars in front of you will often swerve so that you can't pass them without running into their bumper, which will launch them forward and push you backward...but the game gives you the option to turn the collision physics off, making passing far easier...of course, if you can't catch up to the first place driver, which I often could not in the expert tracks, the collision physics don't matter much!

8.0
Graphics
The game conveys an incredible sense of speed, while not entirely sacrificing graphical quality, with courses and cars that still include a good bit of detail.
9.4
Music and Sound
The sound effects are glorious, from roaring engines, to cool stereo effects, supplemented by an enjoyable, upbeat techno soundtrack.
8.0
Gameplay
Pick-up-and-play racing action, featuring responsive controls, a cool drift system, and an enjoyable gameplay loop, though the course offerings and gameplay modes are limited.
6.5
Lasting Value
Not a lot of courses, not a lot to unlock, but at least the time you spend with it, essentially however much you choose, is fun.

8.0 FINAL SCORE

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