007: The World Is Not Enough

Developed for the Nintendo 64 by Eurocom, and released for the Nintendo 64 on October 17, 2000 by EA, The World Is Not Enough adapts the 1999 Bond film as a first person shooter

1997's GoldenEye 007 is the entire reason I purchased a Nintendo 64 in the first place. I played Rare's incredible game for hundreds of hours, more than I've played any game before or since. At the time, I thought every new James Bond film would receive an incredible Nintendo 64 first person shooter, but when Tomorrow Never Dies hit later in 1997, and a game never came (except for the weak and poorly reviewed PlayStation third person game), I gave up hope. However, in late 1999, The World Is Not Enough hit theaters, and a Nintendo 64 first person shooter tie-in was announced (a much weaker (and more poorly reviewed) PlayStation version was too, but who cares). I grabbed a copy of The World Is Not Enough when it released the next year, hoping for the best...and thankfully, the game was pretty good! I enjoyed it, and have picked it up again for the 25th anniversary of the film to see if it still holds up.

The World Is Not Enough Nintendo 64 Start Screen
One of the few games I know that has...

The World Is Not Enough Nintendo 64 Start Screen
two "start" screens!

Eurocom developed two Duke Nukem titles for the Nintendo 64 before 007: The World Is Not Enough, and it's clear early into the game that they know what they're doing. For starters, the graphics engine is quite impressive. Environments are highly detailed, and most importantly, look like the environments from the film. Weapon detail and effects looks great, as do enemies and enemy animations. In some Nintendo 64 games, attempts at creating human faces are abominations, but not here: Denise Richards looks like Denise Richards. Judi Dench looks like Judi Dench. The face digitalization works. Also, the game's texture quality is high, there's little distance fog or draw in, and level environments are fairly large. Best of all, with assistance from the N64 expansion pak, the graphics are not only sharp, but The World Is Not Enough runs smoothly. 

The World Is Not Enough Nintendo 64 Shooting Guy in Van
And the bullet casings fly!

The World Is Not Enough Nintendo 64 Christmas Jones Denise Richards
Considering that Christmas Jones' look in the film is based upon Lara Croft, it's ironic she's now in a video game

The overall sound design also feels like it's from a late generation Nintendo 64 game. Voice acting abounds, and though only John Cleese from the film's cast shows up, the impersonators for the other characters are quite good. Bullets zing all over the place, engines rumble, explosions boom. The music is good, and fairly Bond-like...but this is the first downgrade from GoldenEye. GoldenEye is not only a very Bond-like game, but literally injects the classic, famous James Bond theme into every moment it can. GoldenEye feels as purely Bond as a game can be. Whether due to licensing issues or simple oversight, it is absolutely inexcusable that the James Bond theme does not appear in 007: The World Is Not Enough. A few scattered moments from David Arnold's music does appear in the game, notably a quick motif from the boat chase scene, as well as some music from just before the end credits in the film, but again, the actual Bond theme is nowhere to be heard. Also, Goldeneye features unique music for each of its myriad missions. Not only does The World Is Not Enough feature less missions, but the same couple of music tracks are used for most of those missions. Unfortunately, this causes those tracks to feel repetitive. So while the soundtrack isn't bad per se, it is an unfortunate strike against the game compared to its closest competitor.

The World Is Not Enough Nintendo 64 Pier Explosion
Hey, but it does have explosions! Wait...GoldenEye has explosions too?...

The actual gameplay here is also a downgrade from GoldenEye, as well as from several of the console's top first person shooters, but it's still solid and quite a bit of fun. The World Is Not Enough follows GoldenEye's mission format, presenting a little over a dozen missions that follow the plot of the film it adapts. Each mission (I am referring to individual levels as missions here) features several objectives that must be completed in order to progress, i.e. retrieve an item, protect someone (escort missions), rescue hostages, eliminate an enemy before they escape, get from point A to B undetected--there are a large variety of goals, often found within the same mission. Thankfully, Bond is given a large variety of weapons and gadgets (often detailed in the mission briefings) with which to tackle each level. However, while these levels are generally fun and well-designed, I must again give a negative comparison to GoldenEye. Most of GoldenEye's missions also contain several objectives, but there's a certain freedom in how those objectives can be tackled. A player can often roam around a GoldenEye level and work out unique ways of handling each objective, often in any chosen order, which gives that game a more open and interactive feeling. The World Is Not Enough's missions are often far tighter and more rigid in their dedication to ordered objectives, and the player will often have to figure out exactly what the game wants done in order to complete a mission, and do that exactly, without almost any room for improvisation. So while The World Is Not Enough's gameplay is beyond serviceable and mostly fun, it can't help but feel like diet Goldeneye.
 
The World is Not Enough Nintendo 64 Mission Selection Screen
It even has less missions than GoldenEye!

The World is Not Enough Nintendo 64 Bond Kills Electra
Then again some of the mission objectives are quite satisfying...

The World is Not Enough Nintendo 64 Silence Elektra
if you're into the plot of the film

In fact, The World Is Not Enough missions that involve the most simple objectives, i.e. "kill the bad guys" are often the most fun because they allow the most freedom, and freedom is what a Nintendo 64 first person shooter should be all about. Thankfully, the controls at the service of the game's levels don't feel like diet GoldenEye. They follow that game's blueprint successfully, but also add some fun additions like secondary weapon functions and gadget accessibility. If you're a fan of the classic GoldenEye controller scheme--joystick for directional movement, C-buttons for strafing and looking up and down--you'll feel right at home here. If you're a died in the wool "Call of Duty twin sticks is the only way to play a first person shooter" person, you'll be disgruntled, as you will with just about any Nintendo 64 game. I think the control scheme, which includes utilizing the classic Z-trigger button to fire weapons, is perfect. 

The World Is Not Enough Nintendo 64 Submarine Pen
Shooting blocky Nintendo 64 henchmen is fun

The World Is Not Enough Nintendo 64 Turkey Sniper Pistol
One cool aspect that didn't make the body of the review: shoot somebody on a balcony, and the animation of them falling off is awesome. All of the animations in this game are awesome!

Since I've suddenly leapt from negatively comparing this game to GoldenEye to positively comparing it to Call of Duty, I'll shoutout another department where Nintendo 64 shooters have a leg up on today's games--split screen multiplayer. That's right, no online multiplayer with some stranger whose Mountain Dew and Dorito-stained clothing you don't have to smell. The World Is Not Enough is yet another Nintendo 64 multiplayer triumph. Players can grab up to three friends and squeeze together on the couch for up to four-player first person shooter multiplayer action. The World Is Not Enough even allows the player to throw a few bots into the action (and the ability to go solo against some bots). The bots, like the general AI in the main game, are not incredibly bright, but they still add a lot of fun to the multiplayer. There are a decent amount of multiplayer modes here too, from classic deathmatch, to capture the flag, to team matches and more. The option menus aren't as intuitive as GoldenEye's, or as highly detailed and option-heavy as those in the Rare Nintendo 64 GoldenEye sequel, Perfect Dark, but the availabile modes, skins, environments, and weapon selections are extensive. The environments aren't quite as well-designed as those in the two landmark Rare shooters, but admittedly, The World Is Not Enough's multiplayer actually runs more smoothly than theirs does.

The World Is Not Enough Nintendo 64 Multiplayer Deathmatch
The classic GoldenEye "radar map" also returns to the top right of the screen

The World Is Not Enough Nintendo 64 Multiplayer AI Bot
I guess that's revenge for me calling it "not incredibly bright"

The World Is Not Enough Nintendo 64 Weapon Detail
The game even gives players the option to lower weapon detail to ensure the framerate remains acceptable

The World Is Not Enough isn't a long game, though it does offer several options that extend gameplay beyond just the multiplayer. The first is additional difficulty modes, with the game offering a medium and hard mode (yes, it's also called 00 Agent mode). Generally, this means more difficult enemies, and more, tougher objectives. The main additional draw to keep playing is again lifted from GoldenEye: unlockable cheats.  These are accessed by beating certain levels on certain difficulty modes within a certain time limit. Again, there's a downgrade in the freedom these cheats provide. Some of Goldeneye's cheats are delightfully game-breaking, like infinite ammo, starting off a level with every gun, and invincibility, all great rewards for being good at the game. TWINE's aren't really cheats at all though, but multiplayer unlockables: additional arenas, skins, weapons, and scenarios. This is cool, especially if you're a big fan of the multiplayer, but still a bit of a downgrade from...GoldenEye.

The World Is Not Enough Nintendo 64 Helicopter City of Walkways
To curb this negativity, here are some things that The World Is Not Enough has that GoldenEye doesn't: helicopters with buzzsaws that cut through the level, and you have to blow them up.

The World Is Not Enough Nintendo 64 Uzi In Your Face
This kind of uzi detail

The World Is Not Enough Nintendo 64 Turkey Rooftops
Anything that looks as good as the Turkey rooftop level

While it may not crack the hallowed top tier of Nintendo 64 first person shooters, The World Is Not Enough is still a worthy entry in the Nintendo 64's first person shooter catalogue. As far as the intangible "feel" of the game, it's like a cross between Eurocom's Duke Nukem games that preceded it and the two Rare games I haven't been able to shut up about in this review. The game follows its source material's plot surprisingly well, and while it doesn't quite immerse the gamer in Bond atmosphere as much as it could, I think The World Is Not Enough is well worth the time of any Nintendo 64, first person shooter, or James Bond fan.
 
The World Is Not Enough Nintendo 64 Thames River Boat Chase Cutscene
Unfortunately, the film's famous boat chase only appears in cutscene form, but at least it's a good cutscene (all of the game's cutscenes are good)


8.5
Graphics
Not quite mind-blowing, but still quite good, featuring high detail and smooth textures that recreate the movie well, all running at a high and consistent framerate.
7.8
Music and Sound
High quality voice acting and sound effects, backed by a serviceable soundtrack that unfortunately doesn't contain the Bond theme and often repeats itself.
7.5
Gameplay
Good first person shooter action, featuring a nice variety of fun multiplayer modes.
7.0
Lasting Value
The single-player mode is short, but the multiple difficulty levels, multiplayer, and many multiplayer unlockables extend playing time.

7.5 FINAL SCORE

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