The Legend of Zelda: The Sealed Palace

Released for the Nintendo 64 on April, 19 2023 by Jinnosuke9, Col0Korn, & Shoopey, The Legend of Zelda: The Sealed Palace is a complete rom hack sequel to 1998's Ocarina of Time

In 2023, I played through the newly released The Legend of Zelda: Tears of the Kingdom for the Nintendo Switch. I enjoyed the game, reviewed it and gave it a ten. Later that year, for the fourth or fifth time, I played through the Nintendo 64's The Legend of Zelda: Ocarina of Time, and reviewed it for its 25th anniversary. It should go without saying that I also gave that game a perfect score. However, something strange stood out after that Ocarina of Time playthrough. Despite giving both games perfect scores, I could not get over the fact that I enjoyed Ocarina of Time FAR more. I was ready to play it another ten times after I finished it. Every time I sat down to play it, I'd make a batch of cookies or something. It just felt right. It just feels right. The way the story integrates into the game. The way the world is just the right size. The way everything feels intuitive. The way the player can explore to nearly their heart's content, but must follow the game's linear story to progress through the game. I started to realize that I must have a preference for older games. Looking at my game logs from the past few years, I realized that I in fact heavily leaned toward older games...and I've only really played a new game if it features my favorite Nintendo characters. Thankfully, a group of modders have ensured that even if I somehow play every older game, there will be "new" old games to play into perpetuity, because now there are new Zelda, Mario, and more games available for the Nintendo 64. I received 2023's The Legend of Zelda: The Sealed Palace as a Christmas gift last year, and I've played through it as my first Nintendo 64 mod experience. How is it?

The Legend of Zelda The Sealed Palace Start Screen
The title screen is legit. I love the twist on the color scheme.

It's immediately apparent that the three modders responsible for The Sealed Palace, Jinnosuke9, Col0Korn, & Shoopey, wanted it to feel like a real new Zelda game for the Nintendo 64. The game begins with some memorable music and a title screen featuring a camera roving over an in-game landscape like the 64's previous official titles, Ocarina of Time and Majora's Mask. There's nothing as memorable as Link riding across a sunrise horizon on his horse, but the quality of the opening screen still stands out. This game is a mod of Ocarina of Time (but requires the Expansion Pak), and from the title screen, the name entry and game file screen is the same as from Nintendo's stellar 1998 title. Once a name is selected and a new game started, the player takes over as child Link (but as whatever they've named him...I went with the old standby..."Ace"), who is behind bars in the dungeon of Hyrule Castle.

The Legend of Zelda The Sealed Palace Ganon's Castle
When the player returns to the castle as an adult, it's a little different

Through text we find that Link's forest village has been burned to the ground and he and the leader of his adopted people, the Kokori, have been imprisoned. The Sealed Palace's story is unfortunately not its strong suit. It's essentially just a vague twist on Ocarina of Time's story. Eventually, Link finds from Princess Zelda that he must collect three spiritual stones. It's then revealed that he's been tricked, this time by the evil Gerudo witches, Kotake and Koume (yes, the two witches from Ocarina of Time), into reviving Ganon. This is extremely similar to the storyline from Ocarina, and gives the game an excuse to spend the first 1/3 of the game with Young Link and the next 2/3 with Adult Link, just like in Ocarina. It's not clear if this storyline is happening right after Ocarina happened or instead of Ocarina. There's also none of Ocarina's showmanship, as the cutscenes here are pretty much just dialogue from someone offscreen telling Link what is happening. This makes it confusing when Link interacts with the Sages after he beats each Temple as an adult, and they seem to be introducing themselves as if they've never seen him before. Frankly, the story here is a mess, and it is The Sealed Palace's liability, even when it tries to tie into newer games like Skyward Sword.

The Legend of Zelda The Sealed Palace Haunted Wasteland
Pictured: The Sealed Palace's story

As off as the story feels, just about everything else in The Sealed Palace feels right. The Hyrule here is just about as large as the one in Ocarina, but the modders have designed all new environments. There are twists on previous environments like the Lost Woods, Castle Town, and Lon Lon Ranch, but these locations are far different than in Ocarina. There are also many, many totally new environments, like a gorge, a twisted, half-submerged mine, massive bluffs near the ocean, a seaside fishing village, and a dilapidated mountaintop mansion (a nod to Twilight Princess), among others. All of these environments look great. The modders use code from the original game, along with the expansion pak, to create some beautiful looking areas. Graphically, The Sealed Palace is mostly a triumph. The enemies and NPC's that populate these environments are taken from Ocarina. They look as good as they did there. As stated, the story is the weak point here, and I'll throw the character work into that. too The story is not the reason to play this game, though, nor are the characters. The nostalgia certainly helps, the new environments help, but there's one major factor here, one incredibly powerful pro that demands any huge Ocarina fan play this game: the dungeons/temples.

The Legend of Zelda The Sealed Palace Fire Temple
It may not have the near spiritual heft of the Fire Temple in Ocarina, but The Sealed Palace's version is incredibly good.

The Legend of Zelda The Sealed Palace Fire Temple Dragon Statue Lava
The use of architecture in the temples is incredibly fun

The Legend of Zelda The Sealed Palace ReDead Shadow Temple
Yep, it's these guys again

Like in Ocarina, young Link must traverse three main dungeons and adult Link five, with many mini-dungeons in-between and one massive dungeon that brings in elements of all the previous ones at the end. While the dungeons are analogous to their Ocarina counterparts, these are all completely different monsters. The dungeons here may, for instance, revolve around the same element, ala water or fire, but the design and implementation is completely different for each. Granted the main item found in each dungeon is generally the same, and the final boss is always the same, though sometimes in a redesigned room with new obstacles, but the dungeons themselves are all new.

The Legend of Zelda The Sealed Palace City Graveyard
Even the graveyard is completely redesigned

The Legend of Zelda The Sealed Palace Castle Town
Castle Town is huge here, much larger than in the original game, and The Sealed Palace's central location

Frankly, the average dungeon in The Sealed Palace is better designed than the average dungeon in Tears of the Kingdom. Nintendo needs to hire Jinnosuke9, Col0Korn, & Shoopey and get them to help design the dungeons in the new Zelda game. Granted, these dungeons have different rhythms than the ones in Ocarina. but once the player gets used to those rhythms, these dungeons are awesome. What do I mean by different rhythms? For starters, platforming is far more of a gameplay element here. The player will have to do a LOT more jumping, and as the game goes along, these jumps require pinpoint accuracy. The Sealed Palace's version of The Shadow Temple, The Church Catacombs, might as well be the Zelda version of Super Mario 64's Tick Tock Clock...and it's awesome! Another element is having an eagle eye for detail. I ran around the last leg of this game's version of The Forest Temple for an hour before I realized there was a target I needed to shoot with an arrow, hidden behind a hole in a wall, partially covered with vines. While I was frustrated at the time, I started looking for things like this in the later dungeons...and finding them gave me an incredible sense of satisfaction.

The Legend of Zelda The Sealed Palace The Ship Mast Fishing Village
As did climbing to the top of the mast of the ship, one of the game's many cool new environments

The Legend of Zelda The Sealed Palace The Temple of Time Covered in Sand
Hey, this place looks familiar, only...different

Thankfully, the control scheme from Ocarina of Time is ported over exactly. It's just as tight as it is in that game. All of the items come over, and they all work just as well. Nintendo already put in the work for that in the late 90s. The modders wisely stay out of their way with those elements here.

The Legend of Zelda The Sealed Palace Waterfall Cave Fight
The target lock-on combat system that changed video games still works like a charm

The Legend of Zelda The Sealed Palace Fight Hyrule Field
Though sometimes I like to get a little chaotic and just wing it...

Like in Ocarina there are also side quests and things to collect. There are again 100 Skulltula to hunt down. There are again a huge smattering of heart pieces to find. There are several bottles. There's an awesome giant and powerful Bigorron Sword. There are plenty of extra things to do. The game's main quest is already 20 plus hours long, easily full length. With these extras added on, there's plenty to do for quite a while. I should also mention the music. It's obviously not up to the level of Koji Kondo's work, whose most important pieces reappear here. However, the majority of this music, including the ocarina songs, are new, and they are quite good. I was impressed.

The Legend of Zelda The Sealed Palace Underwater Heart Piece
Finding a heart piece never loses its satisfaction factor

The Legend of Zelda The Sealed Palace Mido the Horse Eastern Bluffs
You even get a horse again, though this time it's Mido, instead of Epona. Also, the time still changes. The sun sets, the sun rises, and you can learn a song to control it all.

Overall, I had a great experience returning to this new version of Hyrule. The Sealed Palace may be flawed, particularly when it comes to its storytelling and characters, but when it comes to expanding the Ocarina of Time experience on the Nintendo 64, particularly in new environments and incredible new dungeons, it's a blast. While the game can be played on a computer, I think the way I played it is best: on a cartridge (Google it) on the Nintendo 64!

9.0
Graphics
New environments and dungeons look great, though not quite as great as the work of Nintendo's legendary team.
8.5
Music and Sound
Likewise, the music is surprisingly good, though not quite up to the level of the legendary Koji Kondo. The sound effects are taken straight from Ocarina.
7.5
Gameplay
The story is not well told and character interaction doesn't really work, but the dungeons are next level and incredibly fun, and progression is enjoyable.
8.5
Lasting Value
This is a full-length game with a hefty load of side-quests and collectibles to fill it out even more.

7.9 FINAL SCORE

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