Hercules: The Legendary Journeys

Hercules: The Legendary Journeys Nintendo 64 Review Review Box Art
Released in North America on August 18, 2000 for the Nintendo 64 by Titus Interactive, developed by Player 1, Hercules: The Legendary Journeys brings the television series to the 64-bit realm

The 1990s were a great time for syndicated adventure programs. Hercules: The Legendary Journeys, which ran from 1995 to 1999 might not be an all-time great show, but it is certainly fun comfort viewing. 2000's Nintendo 64 adaptation could act as a victory lap for the show, but the game was released by Titus Interactive...who also released 1999's Superman 64...generally regarded as one of the worst video games ever made. Oh dear. Some reviewers have also declared the game a lazy derivative of 1998's legendary The Legend of Zelda: Ocarina of Time, ironically often considered one of the best video games ever made. The deck might be stacked against it, but is the Nintendo 64's Hercules: The Legendary Journeys objective any good?

Hercules: The Legendary Journeys Nintendo 64 Start Screen
The ain't a VHS tape, honey, it's my Nintendo 64!

One thing about this game stands out immediately to anyone who has played a lot of Nintendo 64 games: Titus took the Superman 64 criticism personally. The work and attention to certain details here by developer, Player 1, proves that to be true. While modern reviews of this game, particularly those of the video persuasion, have hyperbolically pointed out the game's flaws as if it is a modern action-adventure game, or held it up to Ocarina of Time's impossible example, The Legendary Journeys is actually a solid Nintendo 64 title.

Hercules: The Legendary Journeys Nintendo 64 File Select Screen Kevin Sorbo
So not exactly My Olympus, but not exactly Tuscaloosa, Alabama, either

As stated, the attention to detail is immediate. The opening start screen and music are evocative of the television series. As soon as a new game is started, hand-drawn storyboards setup Journey's plot. These hand drawings are not only charming, but a creative and visually interesting draw into the game's story. They aren't just an opening gimmick either, and pop up throughout the game, to help tell its story. Once the actual gameplay starts, the attention to detail reveals itself in the graphics, as well. The environments in this ancient mythological world are huge and full of life. Butterflies and birds wheel around the air. Frogs hop around the feet of waterfalls. Nintendo 64 waterfalls are a particular aesthetic pleasure of mine, and Hercules: The Legendary Journeys is chock full of them in all their 64-bit glory.

Hercules: The Legendary Journeys Waterfall frogs introductory area
Look at this cascade of 64-bit beauty!

Hercules: The Legendary Journeys Nintendo 64 Waterfall Butterflies Review
Another Nintendo 64 joy is water splash animation, and seeing each studio try to one-up the other with every individual drop

Generally, within these large environments, if the player sees something, they can reach it. The game also runs smoothly within those environments. Hercules is well-animated and looks like Kevin Sorbo. Many characters from the series pop up here, and they also look like their television counterparts. Enemies, from sword-wielding lackeys, to minotaur and cyclops, look good and are also well-animated. However, for all that excellent attention to detail, there are also strange lapses. For instance, on the opening file screen, a file can't be copied, and there are multiple points late in the game, where saving ensures the player can't go back to visit previous environments. In a Nintendo 64 game, where revisiting beloved 3D environments within a game is like a nostalgic trip down to a 64-bit basement, this is a major issue, and the reason all of the screenshots here are from either the final or opening segments of the game. And while the graphics are good, and environments, varying from grassy paths, to quaint villages, to a snowy mountain, to sandy beaches, are charmingly designed, players will sometimes find that houses are totally empty. At times, they are full of detail--for instance, the tavern near the sea has oceanic paraphernalia everywhere. However, a house's interior is often just an NPC standing in an empty room, ruining the game's otherwise solid sense of verisimilitude 

Hercules: The Legendary Journeys Nintendo 64 Review Ares Ending Fight Freeze
I need realism in the game where I fight the Greek god of war, who has made two identical clones of himself, where I use a freezing spell to help determine the real one


There are similar pros and cons in the sound design. The music is actually quite good, taking a page from the series, and featuring many tracks, unique to different environments. I particularly enjoy the whimsical nature of the music in the snowy, mountaintop village of Alpsius, which is reminiscent of Grant Kirkhope's work for Freezeezy Peak in Banjo Kazooie. The sound effects are fun too and feel pulled straight from the show. However, this is a 2000 Nintendo 64 title, based on a beloved television series that is otherwise highly evocative of that series, and outside of "oomphs" and "umphs," there is no voice-acting here. There are many moments that feel like they need a Kevin Sorbo one-liner, but if that one-liner comes, it's in text form. The two-years older Ocarina of Time has a silent protagonist and can easily get away with this--voice-acting is not needed and would feel out of place in that game. Hercules: The Legendary Journeys feels a little empty without voice acting, though.
 
Hercules: The Legendary Journeys Nintendo 64 Review Storyteller
I don't need the storyteller to talk, but Hercules needs to yap a little bit!

And now I've mentioned Ocarina of Time, so I guess I should get into the gameplay. First, let's get this out of the way: Hercules: The Legendary Journeys is not an Ocarina of Time clone. It's reminiscent in that it is a 64-bit, 3D action-adventure game in a fantasy world, but it definitely feels like its own thing when it is actually played. For instance, the combat is far less complex than Ocarina of Time's. To Hercules' detriment, there is no lock-on system. The player has to just point Hercules in the right direction, and run around with the joystick to track the enemy as they move. Hercules' main move is a B-button punch, and if the player taps the button quickly three times, Hercules will perform a combo, ending in an uppercut. Knock an enemy down and they'll be stunned, and if picked up, thrown at another enemy to instantly kill both. There are a few special moves done with button combinations, and spells that can be bought and used with the C-buttons, but overall the combat is very simplistic and arcade-like. That's not necessarily a bad thing, as the combat is fun, it's just not on the level of the groundbreaking Ocarina of Time. This doesn't mean the game is bad. The controls here are solid. Movement with the joystick isn't the most precise, but gets the job done, and Hercules' speed changes based on how hard it's pressed. Key to any Nintendo 64 3D game, the Z-button centers the camera, and the right C-button allows for a first-person, look-around view, when the player is stationary. Most unlike 64-bit Zelda, the R-button causes the given character to jump, and the mechanic is fairly precise, though the game doesn't feature many platforming sections. 

Hercules: The Legendary Journeys Nintendo 64 Review Sorbo uppercut
Kill enemies, get coins, buy stuff

Hercules' basic gameplay loop evolves as the game goes on. It starts with Hercules journeying to towns and those towns having problems Hercules must sort out, often by trading items between villagers, then fighting a boss. But then, a twist comes where the gods have been kidnapped, and Hercules must unlock and venture deep into three different labyrinths, to defeat their minotaur bosses. The purpose of the game becomes rescuing the gods, including Zeus, from Hercules' dastardly brother, Ares. I guess in Zelda, you go to villages, talk to villagers and sort out problems. You also visit dungeons and fight bosses. However, many of these things are in the DNA of action-adventure games, and Hercules offers a more simple version of these elements than Ocarina of Time. That doesn't mean The Legendary Journeys is a bad game. It just means it is not as complex or good as Ocarina of Time.  Most games aren't!

Hercules: The Legendary Journeys Nintendo 64 Review pause screen item screen
The hand drawn element continues in the pause screen. Yes, I know that Ocarina of Time has a similar pause screen.

Hercules: The Legendary Journeys Nintendo 64 Review Map Screen
While labyrinths don't have maps, the overworld does, and Hercules can venture to all these locations. Yes, I know that Ocarina of Time has a similar map screen.

The village segments are laid back and enjoyable. The three labyrinths actually offer a surprisingly real challenge. The puzzles inside aren't exactly difficult, but the combination of the large, enemy-filled, mapless mazes and the tough minotaur at the end is, and that difficulty is inflated by the fact that there is no saving or leaving once the player enters the labyrinth. Make it all the way to the boss, get it down to just a few hits, and die? You've got to play the labyrinth over again from the beginning! Thankfully, outside of the labyrinths, save points are plentiful, though a memory card is needed. The gameplay also diversifies by jumping character perspectives at select moments. Iolaus, Hercules' right hand man, can climb vines and uses a staff instead of his fists--he is weaker than Herc, but lighter and with a greater range of attack. There is also the centaur, Hind, who uses a bow and arrow, which takes a minute to get used to, but adds a fun and unique element to the game.

Hercules: The Legendary Journeys Nintendo 64 Review Hind in Mt Olympus
Is she called hind because of...well, you know?

Hercules: The Legendary Journeys Nintendo 64 Review Hind vs Dragon Fight
Yes, add Hercules: The Legendary Journeys to the list of Nintendo 64 games that let you fight a dragon


Overall, though heavily flawed, I enjoyed my ten or so hours in Hercules: The Legendary Journeys' world. There's a frustrating current narrative that every game is either the best or worst ever, with nothing in between. Superman 64 may be one of the worst ever. Ocarina of Time is certainly one of the best ever. Hercules: The Legendary Journeys is neither the worst nor the best video game. It's a fun, reasonably well-made game. If you're a fan of the Nintendo 64 and enjoy this genre, you should give it a shot.

8.0
Graphics
Big, detailed environments run smoothly, characters are well-drawn and animated, but some interiors are surprisingly minimal and flat.
7.5
Music and Sound
Solid, whimsical soundtrack and sound effects seemingly straight from the show, though voice-acting is sorely missed.
6.5
Gameplay
A simplistic, yet competently done and enjoyable spin on the 3D action-adventure genre, successfully bringing the series into the 64-bit world.
6.0
Lasting Value
Only takes about ten hours to beat, with nothing extra to unlock, and it's impossible to revisit previous areas once a certain point is reached...but you could just play it again.

6.8 FINAL SCORE

Comments

Popular Posts